Video games evolving cinematic, subtle, dreamlike qualities

Here is a pretty good article in the New Republic about how videogames are evolving to display more subtle elements, with the bang-pow-crash aspects backgrounded or abandoned in favor of impressionistic, dreamlike fantasia.
I don’t have time for videogames, but I do like to very slightly keep up with how this domain is evolving. There is so much money in the industry that designers can take some chances and push the medium towards less obvious, more artistic spaces. Interesting to see how the resources available support exploration of more varied themes and visual motifs.
Below is a screenshot from a game called Shadow of the Collossus “that featured long stretches of meditation and had much more in common with Ingmar Bergman than it did with Grand Theft Auto.”
Screen shot 2013-03-01 at 4.23.12 PM

Here is a screenshot  from a game called Limbo: “the sort of nightmare that German Expressionism so expertly produced, a black-and-white set piece with stark lighting and strange shapes that make every moment creepy and foreboding”

Screen shot 2013-03-01 at 4.25.13 PM

My sister mentions her son likes “some of the most beautiful games”.  Below is one,  from a game called Flower:

Screen shot 2013-03-01 at 4.29.13 PM

Last is from a game called Journey:

Screen shot 2013-03-01 at 4.32.38 PM


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